
Equinox
Developer Steven SilversteinPublisher Steven Silverstein
This game serves as a demonstration of a new approach to 2D fighting game development. All distracting elements were stripped away, creating a single dimension of play that forces players to rely on their fight mechanics and read the opponents' movements rather than mash buttons.
Updated Oct 23, 2026.
Updated Oct 23, 2026.
Metadata synced: Jul 17, 2026 · Not queued
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