
Break Order
Developer Ioannis TzanellisPublisher 7 Towers Soft Games
Turn-based tactics on pure elastic billiard physics. One impulse per turn, then everything collides: your pieces, theirs, the furniture. You don't aim at an enemy, you aim at a chain. The sim is fully deterministic, so every turn is a geometry problem — knowable, not lucky.
Updated Oct 23, 2026.
Updated Oct 23, 2026.
Metadata synced: Sep 13, 2026 · Not queued
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